Since my last update I have made quite a bit of progress on my animation. I cleaned up what I did previously quite a bit as their were some problems and mistakes whilst also adding a lot more animation to the face specifically. As for the previous problems these included accidental keyframes (only a few!), arms that turned the wrong way and the entire leg sequence which just seemed weird.
As for the facial animation, I started by animating the jaw opening and closing by having a mirror next to me as I worked for reference alongside my rotoscoped video's and pictures. This took a while but was relatively smooth. Next came the wideness of the mouth, again using the same method and going pretty well in my opinion. I did a little work on the eyebrows but I will have to touch these up again at another time.
Next I plan to animate the tongue followed by the eyes and eyelids. I'm not too worried about the tongue but I think that I will struggle to make the eyes believable. I also want to animate how much he is smiling throughout the animation as it should look more forced towards the end though that will be done last if I have the time today.
An example of the mouth animation
A screenshot of some of my cleaned up animation
My Maya setup featuring a front camera, facial camera,
side camera and perspective camera
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